Gladius for a Gladiator

Gladius for a Gladiator will be my very first Unity3D game. I've been experimenting with Unity3D for about 7-8 months by now, and wanted to really make a game.

The models in this game will be produced in Blender, and textured in Photoshop CS5. I'm not doing this alone, there are a few other people helping me with Gladius for a Gladiator.


I started this blog to raise money to invest in the game, hope you will donate!

Gladius

Gladius

Programmers unite!

The last few weeks I've been busy recruiting programmers for Gladius for a Gladiator. So far a few people reacted to my Google+ call, and I selected two of them to work with me.

Usama has already eight years of C#-scripting experience, and Qi HaoYan has also been into scripting for a while now.

Both programmers will be working in C#, so from now on wall the scripts will be C#. This is not only the scripting language they already know, but also the most universal language.

This will mean that I'm now longer limited to my own scripting knowledge, and complicated scripting can be implemented in the game :)

No comments: