Gladius for a Gladiator

Gladius for a Gladiator will be my very first Unity3D game. I've been experimenting with Unity3D for about 7-8 months by now, and wanted to really make a game.

The models in this game will be produced in Blender, and textured in Photoshop CS5. I'm not doing this alone, there are a few other people helping me with Gladius for a Gladiator.


I started this blog to raise money to invest in the game, hope you will donate!

Gladius

Gladius

My first model, and some clouds

A lot happened since last time, I added my first model, a little garden house. It is a very simple model, but looks fine. I added a lot of colliders, and the enemy can walk into the house now. It took about 1-2 hours to model and texture, and 1/2 hour adding colliders and make them work for the AI. This model may later be replaced by a grand temple, but it's currently just for filling up space.


I also found the mountains not satisfying, so I added some clouds to the top of them. I used the default particle to create this, and just tweaked these settings a little bit.

Left: The Clouds
Right: The Little Bower

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