The past weeks me and Jason have been working on probs, used to later on fill our levels with vases, cups and other stuff. Every prob has 7 different kinds of materials so the scene won't look too dull. These probs will be found in the taberna, small markets in the roman domi (houses), and on the street. Every object has a collider attached to it, and due to a script some of them react to collisions very realistically.
I really want the vases to be breakable, but breakable object cost much time and CPU power. I decided to postpone this idea, I can always edit it later on.
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