I first gave the particles some gravity, so they fall towards the ground. The next step was to let the leaves react to windzones. I gave the particles a size over lifetime-curve, starting with size 0 and ending with size 0. I did this to not just let the particles disappear from one frame to another, but let the size decrease gradually.
The leave particle systems |
The leaves are low poly meshes with a alpha texture on them. I made 3 different materials, al with textures, from CG Textures. This site is very useful for free textures, they even have tiled textures!
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