Gladius for a Gladiator

Gladius for a Gladiator will be my very first Unity3D game. I've been experimenting with Unity3D for about 7-8 months by now, and wanted to really make a game.

The models in this game will be produced in Blender, and textured in Photoshop CS5. I'm not doing this alone, there are a few other people helping me with Gladius for a Gladiator.


I started this blog to raise money to invest in the game, hope you will donate!

Gladius

Gladius

The Idea

It all started with the "idea" of making a game where you are a gladiator, and you need to compete against other gladiators, from whom you gain money and thus can buy new armor and weapons to defeat even tougher foes. I wanted the gladiator to travel to Rome and Carthage and everywhere in the Roman Empire. Alongside all this, the game needed to be photorealistic.

Soon enough I realized that this "idea" of mine was way to ambitious. I started to cut out my "idea" to the very core of the game. Later on I would be able to expand my game with all kinds of other "ideas".

I learned very much from this video. It helped me with making my game small enough so I can make it on my own. On the blenderartists forum sdfgeoff said:


Here is my time management planner in percentage of time to create:

  • 2% Planning and concepts
  • 5% Modelling
  • 5% Texturing
  • 3% rigging
  • 10% programming
  • 20% AI programming (yes, more programming)
  • 60% Level making
  • 100% Blood, sweat and tears (bug fixes)

This just insured me that I made the right choice by making a small game.

I had the first 2% done, or hadn't I?

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