Soon enough I realized that this "idea" of mine was way to ambitious. I started to cut out my "idea" to the very core of the game. Later on I would be able to expand my game with all kinds of other "ideas".
I learned very much from this video. It helped me with making my game small enough so I can make it on my own. On the blenderartists forum sdfgeoff said:
Here is my time management planner in percentage of time to create:
- 2% Planning and concepts
- 5% Modelling
- 5% Texturing
- 3% rigging
- 10% programming
- 20% AI programming (yes, more programming)
- 60% Level making
- 100% Blood, sweat and tears (bug fixes)
This just insured me that I made the right choice by making a small game.
I had the first 2% done, or hadn't I?
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