Gladius for a Gladiator

Gladius for a Gladiator will be my very first Unity3D game. I've been experimenting with Unity3D for about 7-8 months by now, and wanted to really make a game.

The models in this game will be produced in Blender, and textured in Photoshop CS5. I'm not doing this alone, there are a few other people helping me with Gladius for a Gladiator.


I started this blog to raise money to invest in the game, hope you will donate!

Gladius

Gladius

Terrain

I was tweaking settings and while I did that the terrain really annoyed me.

It wasn't realistic enough and it just didn't feel right. I searched the internet and met someone on the Unity Forums, Gobla. He's dutch, just like me, and gave me some tips on making a realistic terrain like his:


  • Begin with the height, then texture painting, then grass, then flowers etc. and last but not least the trees.
  • Don't use billboard on grass (Do use it on flowers), and paint a lot of them.
  • The color of the grass, which you can tweak, needs to be somewhat uniform to the ground texture.
  • Finish cliffs with another cliff texture.
  • Non realistic edges can be made realistic by rocks from, for example, Blender3d.
So while keeping this in mind I made this terrain:
Now it al looks a lot better than first, thanks Gobla!

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