Gladius for a Gladiator

Gladius for a Gladiator will be my very first Unity3D game. I've been experimenting with Unity3D for about 7-8 months by now, and wanted to really make a game.

The models in this game will be produced in Blender, and textured in Photoshop CS5. I'm not doing this alone, there are a few other people helping me with Gladius for a Gladiator.


I started this blog to raise money to invest in the game, hope you will donate!

Gladius

Gladius

Artificial intelligence

As the main character could walk, I figured out that other persons also needed to walk. So I searched a bit and came across the name Artificial intelligence. Artificial intelligence is a movement or behavior generated by the computer.

After digging in some information about Artificial intelligence, I found that with this comes the word pathfinding. The best way to generate a movement is trough paths, where the object walks toward for example the player.

I found this video, where they fully explain a free grid, the path, generator. In the video they refer to the site arongranberg.com/astar. I imported this tool and generated my grid. Now I had a grid, a video which explains a lot and the documentation from Aron Granberg.

I found a script by Aron Granberg an another very good tutorial, even better than the Unity Cookie one. I attached an AIfollow to my "Enemy" and it now follows me!

This AIFollow script is written by Aron Granburg, but I will modify it later on to my own script.

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