It wasn't easy to save and load my game. Apperantly Unity3D does not support saving and loading by default and does not have a built-in save( ); or load( ); function. If you think Unity needs to add this, give some votes on the Unity Feedback page!
Luckily I found a free package on the internet, on whydoidoit.com, this package saved me tons of time and was pretty easy to learn. The package was easy to work with and works quickly without performance spikes. Besides, I can now easily tell through the editor which objects to save.
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Thank you whydoidoit.com for the fantastic package!
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